AI Insights · Timothy · July 2024
Top 5 Sandbox Games on iOS in Turkey Q2 2024
Analyzing the performance of the top 5 sandbox games on iOS in Turkey for Q2 2024, including downloads, revenue, and weekly active users trends.
In the second quarter of 2024, the top 5 sandbox games on iOS in Turkey demonstrated varied performance across downloads, revenue, and weekly active users. Below is a detailed analysis of each game based on data from Sensor Tower.
Roblox saw a significant increase in revenue, starting at approximately $46K in the first week of April and peaking at around $83K by the end of June. Downloads experienced fluctuations, with a low of about 17K mid-quarter and a high of nearly 35K in the week of June 17. Weekly active users showed a steady climb from around 613K at the beginning of April to approximately 667K by the end of June.
Block Craft 3D: Building Games exhibited a mixed trend in revenue, ranging from $167 to $732 throughout the quarter. Downloads reached a peak of about 11.7K in the second week of April but dropped to around 5.9K by the end of June. Weekly active users showed a similar pattern, starting at around 50K and fluctuating to about 48K by the end of the quarter.
MultiCraft — Build and Mine! had minimal revenue generation, with a peak of only $26 in the second week of April. Downloads showed a slight upward trend, from about 3.8K at the start of April to around 3.2K by the end of June. Weekly active users remained relatively stable, starting at approximately 18.5K and ending at around 17.3K.
RealmCraft - Block Craft World did not generate any revenue throughout the quarter. Downloads varied, peaking at around 3.5K in the second week of April and ending at approximately 2.7K by the last week of June. Weekly active users saw a slight increase, starting at about 19K and reaching around 20.5K by the end of the quarter.
Melon: Sandbox showed a steady increase in revenue, starting at $18 in the first week of April and peaking at $236 by mid-June. Downloads fluctuated, beginning at around 1.5K and rising to approximately 2.9K by the end of June. Weekly active users also increased, starting from about 26K and reaching approximately 30.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.